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NWSL 2026 · nwsl-api · as of 14 Aug 2026, 20:34 UTC · Source freshness is unlabelled and some matches carry quality flags.

Fantasy NWSL

Build your squad. Set your XI. Manage rolling locks.

Published matchweek deadline

Mon, 1:00 AM UTC

The Fantasy service verifies rolling locks when you save

Matchweek
17
Total
Bank
Squad
Free transfers

Account integration unavailable

Public Fantasy remains open. Protected account activity is disabled.

2026 · first_xi_fpl_style_v1 v1

Rules & scoring

This page renders the active server profiles. Scoring, prices, roster legality, locks, and transactions remain authoritative in the Fantasy service.

01

Build the squad

Budget
$100.00M
Squad
15 players
Starting XI
11 players
Bench
4 players
Club maximum
3 players
Price range
$4.00M–$15.00M
02

Set the formation

GK

11

DEF

35

FWD

13

MID

25

The bench is ordered. Captain and vice-captain are distinct starters; the scoring receipt applies the active captain and fallback rules.

03

Score points

  • 1 point for an appearance under 60 minutes
  • 2 points for playing 60+ minutes
  • 10 points for goalkeeper goals
  • 6 points for defender goals
  • 5 points for midfielder goals
  • 4 points for forward goals
  • 3 points for assists
  • 4 points for goalkeeper and defender clean sheets
  • 1 point for midfielder clean sheets
  • 1 point for every 3 saves
  • 5 points for a saved penalty
  • -2 points for a missed penalty
  • -1 point for a yellow card
  • -3 points for a red card
  • -2 points for an own goal
  • 2 points for defensive contribution
04

Understand prices

  • Prices update after every matchweek's scores are final.
  • A price can move at most $0.30 MM per week; three same-direction weeks in a row compound slightly.
  • Strong performances against a player's price band raise her price; absences lower it.
  • Your sell price is a player's current price. The Salary Cap only limits what you sign, never the squad you built.

Pricing profile first_xi_budget_cap v2

What the interface always shows before a write

LineupsVisible locks, accepted state, and server validation.

SquadsComposition, budget, dry-run result, then explicit commit.

TransfersBank impact, free-transfer use, point cost, and preview receipt.